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Midnight Club 3: DUB Edition Interview (Xbox, PS2, PSP)

There are plenty of good looking titles being released over the next few months. One of which is Midnight Club 3: DUB Edition. This is a game that I have been looking forward to for a while after enjoying MCII. This one will be RELEASED NEXT WEEK (April 12'th). We managed to get some last minute questions answered by Jay Panek, the producer of Midnight Club 3.

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This next version of the Midnight Club series features the help of DUB. Do you think this game turned out differently because of this?
Absolutely. The staff at DUB are the most knowledgeable people on the planet when it comes to the car customization scene. They know what trends are going to be hot and what’s on its way out. Not only that, they opened doors for us with certain vehicle and parts manufacturers. We couldn’t have nailed the high level of real world customization detail without help from DUB.

On average, how long will the Career mode take to complete?
Technically, Career mode never ends because new side races are continually generated, so you could keep playing, collecting cash, customizing your vehicles and building your garage forever. To get to the point where you’ve unlocked every city, vehicle, customization part and secret in the game, though, would take at least 40 hours.

Motorcycles were a nice feature of MC II that set it apart from the competition. Are there any changes to the motorcycles this time around?
When we thought of adding motorcycles to Midnight Club II, we wanted to create an experience that would rival games that featured bikes. I think we definitely achieved our goal in creating a white knuckle experience of racing a street bike through city traffic. We also learned that the city environment was less forgiving than a controlled track experience so we’ve put a lot of effort into the motorcycle racing aspect of Midnight Club 3. They are still insanely fast, but this time you can take more of a collision before the rider is ejected from the bike. There are two types of bikes in Midnight Club 3 – sport bikes and choppers – and each has a different feel, advantages and special abilities. Playing the game with motorcycles gives the player a completely different racing experience.

What can we expect for motorcycle customization?
We’ve licensed real-world sport bike part manufacturers, so you can create an utterly unique sport bike. You’ll also be able to pimp out a custom built chopper which, judging from the popularity of custom chopper TV shows, is what people want to see. Players will visually be able to change their rims, riders, exhausts material, paint, neon, license plates and more. On the performance side they’ll be able to increase acceleration, speed and get ridiculously fast with a blast of Nitro. No other game offers this.

I've got to say that some of the best times I've had on Xbox Live is with Midtown Madness in Tag. From what I have read, the Tag mode in Midnight Club 3 works differently and uses a point system. Can you go over the details of Tag?
With Tag, we wanted to prevent people from just hiding out in the farthest reaches of the cities, so we set it up so players are rewarded for daring to be close to the player who’s “it”. How Tag works in Midnight Club 3 is when the race begins a checkpoint will be revealed. The last one to reach the checkpoint is “it.” All the non “it” players will then see colored zones on their mini-maps. These zones show the points that can be scored as you stay in them. The closer you are to the “it” player, the more points you score as time passes. And, of course, if the “it” car hits you, then you are “it”. The first to reach a preset amount of points wins the match.

Are there plans to have downloadable content in the future?
Yes, and you should be hearing about the exact details of these plans shortly.